//
//  MSItemManager.h
//  MagicSword
//
//  Created by Netease on 15/12/4.
//  Copyright © 2015年 Jonear. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "MSHeroInfo.h"
typedef NS_ENUM(NSInteger, MSItemType) {
    MSItemType_Key1 = 1,        //1 黄钥匙
    MSItemType_Key2,            //2 蓝钥匙
    MSItemType_Key3,            //3 红钥匙
    MSItemType_Key4,            //4 绿钥匙
    MSItemType_hp1,             //5 +15点血
    MSItemType_hp2,             //6 +30点血
    MSItemType_hp3,             //7 +50点血
    MSItemType_hp4,             //8 +100点血
    MSItemType_Sword1,         //9 木剑
    MSItemType_Sword2,         //10 铁剑
    MSItemType_Sword3,         //11 银剑
    MSItemType_Axe1,           //12 木斧头
    MSItemType_Axe2,           //13 铁斧头
    MSItemType_Axe3,           //14 银斧头
    MSItemType_Spear1,         //15 木枪
    MSItemType_Spear2,         //16 铁枪
    MSItemType_Spear3,         //17 银枪
    MSItemType_item1,          //18 获得普通随机武器
    MSItemType_item2,          //18 获得高级随机武器
};

@interface MSItemManager : NSObject

+ (NSString *)getItemWithType:(MSItemType)type hero:(MSHeroInfo *)hero;

@end
